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Fundamental 2D Game Programming with Java, by Timothy M. Wright
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Learning the fundamentals of 2D game programming is the key to quickly building your game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. Sharpen your Java skills and have a great time creating games with FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA.
- Sales Rank: #892297 in Books
- Published on: 2014-03-11
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x 7.75" w x 1.75" l, .0 pounds
- Binding: Paperback
- 656 pages
Most helpful customer reviews
3 of 3 people found the following review helpful.
Good book, wish some things were explained a little better...
By F. Novello
This is a good book with an extensive amount of information but I'm going to give it 4 stars because there are no comments in the code. And I think some parts of it could be explained better if there were comments in the code. Maybe The author could add comments in the downloadable content..
These are my initial impressions maybe Ill give it a better review as I continue on.
0 of 0 people found the following review helpful.
Five Stars
By Amazon Customer
Love this book!!!
1 of 3 people found the following review helpful.
Currently this book stands alone for Java game programming
By Mfragin
Besides the Killer Game Programming in Java Book, there are really few solid books on Java game programming. Many students learn Java in AP Computer Science classes. Now that the "Gridworld Case Study" is not longer required, this book would be good for those students that want to learn game programming. For me this is the best Java game programming book that is currently available. Granted, that doesn't say much--but it sure has found a niche. This book is current (Java 7 current, at least), and I appreciate that it doesn't try to include Open GL (Jogl anyone? No? Okay).
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